Dnd absorb elements. You either have or do not have resistance. Dnd absorb elements

 
 You either have or do not have resistanceDnd absorb elements  Goblin Trail

Tattoos can overlap. . Acid. Until then, this is a strong defensive boost. So yes, you can cast spells while an elemental using Beast Spell. I had at lvl 11 •as cantrips: -Mage hand -Mind Sliver -Minor Illusion •as spells: -absorb elements (as an outside of the list) -charm person -silvery barbs. Use Absorb Elements to half the damage and then Thorn Whip to attack at range with bonus damage. Eldritch Knights are able to choose from the Dungeons & Dragons Wizard's list for spells, giving them access to useful spells such as earthbind, absorb elements and feather fall. Given Absorb Elements is only somatic, and the argument against, say, a druid wild shaped into a dire wolf not being able to cast it is the dexterity etc not being available to the animal form, would this feat help?. Prerequisite: The ability to cast at least one spell. Now, the damage to add to your next melee attack depends on the spell slot you used to cast the spell, scaling up from 1d6. Absorb Elements. A first-level spell, Absorb Elements puts a temporary defensive aura on its caster that provides resistance to acid, cold, fire, lightning, or thunder damage. The fact that it. If an encounter has no opponents with ranged capabilities. Only a Somatic component: Great! No need to talk or dig stuff out of pouches. The wizard claims that his spell protects him and he takes half damage (or 1/4 with a successful save) while the sorcerer claims that his fire spells ignore resistance and therefore the wizard only gained an extra. Shield or absorb elements have a casting time of a reaction, can they be cast without. Abjuration. In the particular example of vampiric touch and absorb elements it would not work anyways as they are not the same level. The Magic Tattoo Coverage table in Tasha's Cauldron of Everything helps visualize how big a tattoo might be, but it doesn't impose any limits. Components:. I think going for Shield at this point would start offering diminishing returns. The absorbed spell's effect is canceled, and the spell's energy -- not the spell itself -- is stored in the rod. 3M subscribers in the DnD community. Look there’s a reason that people joke that your 1st level spell slots are for Shield and Absorb Elements (and really most of the time it’s for Shield), and that’s because it is one of the most powerful spells in the game. So here's how it might work: Timing wise, Shocking Grasp says "On a hit, the target takes 1d8 lightning damage, and it can’t take reactions until the start of its next turn. Using a combination of Divine Smite, the Warlock's Eldritch Smite Invocation, a +3 magic weapon, the Half-Orc's Savage Attack feature, Absorb Elements, and Hex, with max damage and crits, I got a lot of damage (I don't have the exact math's, I lost the paper I was doing my calculations on). 0. Help give your rogue flank, keep agro off the sorcerer and help the barbarian in his 1v5. The thing that makes it better is the 500-foot range and lack of sight requirement. The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. 985. This means that protection from energy isn’t going to contribute to the effectiveness of your character build at all. Or if they have no other reaction spells, a spell slot that can be used later. As long as you have a free hand to cast as a reaction, its always worth preparing the spell. 5=6*2=12. A comprehensive list of all official spells for Fifth Edition. This is a 1st level abjuration spell. "Multiple instances of resistance or vulnerability that affect the same damage type count as only one instance. To elaborate: this is because the spell's duration is "1 round. For the ranger spell list without optional spells, see Core Ranger Spell List. Monsters that Absorb Magic. 1環 防護系. flim-flam33 • 1 yr. 68 Replies to “DnD 5E Complete Guide to Spell Scrolls” Tatersalad says:. #3 Sep 21, 2019. 1. Meaning that if I were to cast absorb elements after being hit by a fire bolt, I can add 1d6 fire damage to my next shocking grasp. For absorb elements I am looking online and it says for the triggering damage not limited to an elemental type. goblins have set two traps to thwart pursuers. Basically the level of absorb elements is 1st level abjuration and range are self. Absorb Elements gets a lot better later on, as at 6th level, the best you can hope to block will be like 15 damage. Ranger: Ranger’s one-up paladins by getting one of the best reactions in the game that can deal acid damage- Absorb Elements- while having superior ranged options to deliver acid damage with Elemental Weapon. Casting Time: 1 reaction, which you take when you take acid, cold, fire, lightning, or thunder damage. Paul. The absorbed spell's effect is canceled, and the spell's energy -- not. force of one of the four elements. 構材: 姿勢. Components: S. (emphasis added by me) The spell only provides a benefit during the turn after you cast Absorb Elements. Someone trying to use Forcecage to cast Finger of cheese Force or cheese-matic Force-matic Spray seems ridiculous in my opinion. Resolving absorb elements first reduces the damage to the Arcane Ward. This post we will briefly discuss thier all hitting points. The shield is also more valuable in the initial level (1-4) when. dnd-5e; wizard. Compendium - Sources->Lost Mine of Phandelver. chris_strain • 2 yr. DC16 will deal an expected 0. 2nd Level. Spell Description. Some d4 additional damage and access to a budget absorb elements. Since this casting of absorb elements deals cold damage (on the next melee attack), they spend a sorcery point to use transmuted spell to convert the cold damage to fire damage. This set of armor is attuned to one element type: acid, cold, fire, lightning, or thunder. Only the first target of Green-Flame Blade takes damage from Absorb Elements. Fire, poison and necrotic are the most common damage type, so anything that can grant resistance or invulnerability to those is good. In addition, because AE is an abjuration spell, it will increase. am I missing something? I suppose a DM could rule "make a melee spell attack for the hand" mean. Another essential is Haste 5e, which gives an AC boost, a speed buff,. 1 Reaction, which you take when you take acid, cold, fire, lightning, or thunder damage. Resistance and vulnerability cancel each other out before damage. (take half damage. As for arcane firearm and spells that do damage over multiple turns, the way the feature is phrased, you get an extra 1d8 to one of the spells damage rolls. Turn elemental attacks to your advantage in battle. " The spell also specifies that the damage occurs "on your next turn," so it makes sense that the damage only triggers on your next turn. Sure, it’s more situational than a lot of. Source: Player's Handbook. Shield. If the puzzle isn’t solved correctly, one or more of these guardian. {2}: Invisibility and Web (and Suggestion, but it's on your AM list) are my go-to 2nd-level spells, very strong for their level. For a further analysis on familiars, including these mascots, check out our DnD 5E Spell Spotlight: Find Familiar. DC16 will deal an expected 0. [ Absorption des éléments ] level 1 - abjuration. Here is a list of all the acid spells in DnD 5e from the game’s three main sourcebooks for spells (Player’s Handbook, Xanathar’s Guide to Everything, and Tasha’s Cauldron of Everything). In 5e dnd excluding Dwarves one feat or a 1 level dip to be better at tanking than most melee martials while having better saves and resistances on demand. Absorb Elements ( pointer) 1st-level abjuration. 1 round. Two of the most useful spells for an Eldritch Knight are Shield (requiring Verbal and Somatic components) and Absorb Elements (requiring Somatic only). Go to DnD r/DnD • by. Goodberry – A spell that conjures 10 berries that restore 1 hit point each and last 24 hours, they’re the ideal way of turning leftover spell slots into healing during the next adventuring day. 1st Level: absorb elements, fog cloud, goodberry, longstrider, speak with animals. 1st. 1 round. r/DnD • 15 days ago. g. Absorb Elements. This answer has been invalidated by the Sage Advice Compendium. Stun (Lvl 0 Spell) The BBEG Rolls to save and rolls a natural 1. Elemental Adept. Source: Xanathar's Guide to Everything, DND 5e Wiki. Against AC23 that drops to 15. I have a player wanting to play a sorcerer with a primarily lightning-damage flair. com may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. A Rod of Absorption enables the user to absorb incoming single-target spells as a reaction and store those spell levels for later use: While holding this rod, you can use your reaction to absorb a spell that is targeting only you and not with an area of effect. Even if your 'next turn' had not come up yet, the spell would end about. Absorb Elements. Same with green mana. Absorb Elements' niche case then is for elemental damage without dex saves, especially from a multi-attacking elemental weapon. edit: and now I've looked up Shapechange and it specifically rules out undead, so, that kinda sucks for this situation. So absorb elements gives me a bonus to the next melee attack. Like the opposite of a Flame Tongue, doing Cold damage instead of Fire. The shocking grasp cantrip states that the target can not take reactions until the start of its next turn. " Oof, should have checked that. As a long time EK user, spells are unfortunately a very minor part of your toolkit. 142 of Waterdeep: Dungeon of the Mad Mage has undead shambling mounds that absorb necrotic damage instead of the usual lightning damage. the spell itself -- is stored in the rod. 3) If Save fails cast Absorb. Elemental Adept - DND 5th Edition. Druide. Absorb elements, halo of spores (Circle of Spores Feature), opportunity attacks, & hellish rebuke (Rakdos Guild) are the only reactions I can find for druid. If you use Absorb Elements, you take half of that half, or a quarter of the full damage). Casting Time: 1 reaction, which you take when you take acid, cold, fire, lightning, or thunder damage. Aid: Gets up any downed allies while giving a buff to anybody still standing. If you see “1000/2000” in the cost column, that means that the 1,000 gp material is not consumed, and the 2,000 gp material is consumed. Absorb elements fora wizard is more of a nice to have. At 10th you can charge in and focus. Duration: 1 round. by Wizards of the Coast. Absorver Elementos 5e Descrição do Feitiço. Absorb Elements dnd 5e Damage type primarily interacts with resistance, vulnerability, and resistance principles, like a monster immune to fire. Source: Xanathar's Guide to Everything, DND 5e Wiki 1st-level abjuration Casting Time: 1 reaction, which you take when you take acid, cold, fire, lightning, or thunder damageResolving absorb elements first reduces the damage to the Arcane Ward. The School of Abjuration Wizard gains additional features that provide enhanced protection and defense. 2: Transmutation Savant Minor Alchemy Spells Known – Jump – Longstrider: Minor alchemy lets us do things like turn a wooden carving of a tool into an iron tool, or turn an iron door into a wooden one before our party chops through it with axes. Two builds can do this pretty easily. In regards to staying alive: Blur is not great, blink and mirror image are much better for you. Absorb elements is still great to have because there are effects that evasion or uncanny dodge doesn't help with, but you may get more bang for your buck with a different spell, just depending on what you would be giving up to get absorb elements. Xanathar´s Guide to Everything. You have resistance to the triggering damage type until the start of your next turn. Goblin Trail. A +9 dex save vs. Shield is incredibly useful for a wizard. The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. We now recalculate the damage taken by the wizard. The Absorb Elements spell is on the character’s class spell list. This spell can be used when hit by an attack that deals elemental damage. . It provides significant buffs on the first turn of combat. The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. Its has required only “s” components and the casting time 1 reaction, which you take when you take acid, cold, fire, lightning, or thunder damage. Absorb Elements. While this is only useful for elemental damage, this 1st level spell is an easy way to grant yourself damage to an incoming attack as a reaction. For your other spells, go-to options like Absorb Elements, Magic Missile, and Shield all work great. Absorb Elements 1st-level abjuration Casting Time: 1 reaction, which you take when you take acid, cold, fire, lightning, or thunder damage Range: Self Components: S Duration: 1 round The spell. Spirit Shroud TCoE: Outside your school limitations. Absorb Elements - DnD Wiki | Dungeons and Dragons 5th Edition (D&D 5E) Wiki. Wizard is targeted by an attack, if elemental damage then Absorb elements. This spell is available to druids, rangers, sorcerers, and wizards. You have resistance to the triggering damage type until the start of your next turn. These spells both take a reaction to cast. It would work, just not well. Absorb Elements is a great spell for practically every class except rogues, who already have. The Absorb Element is a magic that just delivers both basic protection and loss for a level of spelling slot. Using the Reaction to cast the spell means the PC won't be making Opportunity Attacks, so dropping the sword is the path of least resistance. Haga clic aquí para ver nuestra guía de hechizos Absorb Elements y cómo funciona este útil hechizo en la quinta edición de D&D. If you already had fire resistance, and someone cast Protection from Energy (fire) on you, it would have no effect. So, you can only use Absorb Elements when you take acid, cold, fire, lightning, or thunder damage. Elemental Adept 5e. Casting Time: 1 reaction, which you take when you take acid, cold, fire, lightning, or thunder damage. Since I’m quite new I wanted to ask: when the spell is triggered (for example by a fire spell) how much does it. all the good tanking spells on top of Paladin's absurd defenses. Absorb Elements – 1st-Level Spell. Another great option is reaction spells. Only applies to you though. You either have or do not have resistance. When you focus your ki, you can align yourself with the forces of creation and bend the four elements to your will, using them as an extension of your body. As a result, its effectiveness increases with the caster’s level. In fact, since the damage types it wards against. So for instance, you could use absorb elements with thornwhip to deal the elemental damage at range. That's a Xanathar's Guide to Everything spell. Uncommon: 5 damage. As a wizard you want to avoid taking any hits to your meagre HP so gaining resistance is only a half measure at best and you'll rarely be hitting things in melee to take advantage of the extra damage. I'm. Neither is Chaos Bolt, but it’s being brought over to OneD&D. 10. I mean, there are three different ways to do it. While holding this rod, you can use your reaction to absorb a spell that is targeting only you and not with an area of effect. It’s a powerful 1st-level spell that you cast as a reaction with only somatic components, which might be as simple as raising your hand out in front of you. You can't go off of just one part of a. Spell Sniper also doubles its range to. Other than the options already provided you could take the Magic Initiate Feat later on to get the spell Absorb Elements. Absorb Elements 5e 철자 설명. The classes with the most acid spells include Wizards (11), Sorcerers (8), and Artificers (4). Absorb Elements is a spell of reaction, which means it’s designed to be cast in direct response to an event – in this case, the event is when the caster takes damage of the aforementioned types. The spell captures some of the incoming energy of acid, cold, fire, lightning, or thunder damage. 3rd level —frozen razors, riptide, sleet storm. As a result, its effectiveness increases with the caster’s level. Reaction spell: Excellent. 에 따르면 모든 것에 대한 자나타르의 안내서, 철자 설명은 다음과 같습니다. You have. The school boasts many of the most notable defensive spells including Shield, Absorb Elements, and Counterspell. A melee attack typically uses a handheld weapon such as a sword, a warhammer, or an axe. Faerie Fire (because it's one of the best spells for people who do a lot of hitting things, and I'm guessing that includes you) Find Familiar (because everyone wants a pet that they can talk to and occasionally remote control) Hex (because, again, if you're a. When you gain this feat, choose one of the following damage types: acid, cold, fire, lightning, or thunder. We now have access to 3rd-level spells. Way of the Elements. Absorb Elements' niche case then is for elemental damage without dex saves, especially from a multi-attacking elemental weapon. On the other hand, it makes the already flexible and powerful. The most common way to have your concentration broken is via taking damage. That leaves bludgeoning, force, necrotic, piercing, toxin, psychic, radiant, and slashing. Player. So you'd be taking 1-2d6 weapon damage + 1/2 the 1d6 cold (b/c Absorb Elements only gives you Resistance). Example: absorb element has "trigering" damage type and you choose that damage in your reaction. The energy has the same level as the spell when it. $egingroup$ Absorb Elements also state "The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. New Spell: – Absorb Elements Font of Magic: Oh boy. I could change the damage of fire shield. can add like a d6 of that element per spell level. You use AE and the griffion makes the dex save taking no. 5) of any 1st-level area of effect spell in DnD 5e. Example: A wizard casts Fireball on you. However, are saving throws considered reactions? If they are, someone could cast a spell using a saving throw against a target who can't take. Absorb Elements: Abjuration 1 reaction S XGE 150, EEPC 15 XGE Beast Bond: Divination 1 action V, S, M Yes XGE 150, EEPC 15 XGE Earth Tremor: Evocation 1 action V, S Dexterity XGE 155, EEPC 17 XGE Ice Knife: Conjuration 1 action S, M Attack roll, Dexterity XGE 157, EEPC 19 XGE Protection From Evil and Good: Abjuration 1 action V, S, M Yes. In this scenario, the character is taking damage, becomes able to use spell reactions mid-damage, and the absorb elements spell reacts to taking damage, so I see no reason to stop the character from using this spell as you describe. Here’s your guide to the DnD Bladesinging 5e subclass: DnD Bladesinging 5e features. If. Use our intuitive single layer fog mode to easily add fog to dungeons, caves and more. Your weapon of choice is personal preference, and isn't determined by the vision. That's pretty much it. The roles of the DM include: inventing, writing, storytelling, improvising, acting and refereeing. On one hand it makes the spell more flexible and useful to melee attackers with thrown weapons. The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. the extra damage won't always be useful, but it's also never the reason you cast Absorb Elements anyway. 2nd Level. Four nine-foot-tall, stone statues of elementals line the. Acid Splash. iantron. The rules for Ice Knife in DnD 5e are as follows: Ice Knife’s Dexterity save portion affects 9 total squares, assuming a 1 square = 5 feet battle map. Elemental Weapon, Sleet Storm, Tidal Wave, Wall of Water, Water Breathing, Water Walk. 1st-level abjuration. The equation is then 1d6 slashing, 1d6 fire, 2d8 radiant. I recently got a home-brew item that can make small amounts of any element, and I am looking for a set list to choose from. the spell itself -- is stored in the rod. Get Absorb Elements. For example, a Tiefling gains resistance to fire damage, they could walk into a group of enemies and cast fireball on the ground and then use absorb elements to gain immunity to the damage of the spell and also all fire damage until the start of their next. The casting time of absorb elements (Elemental Evil, 150) is with my emphasis: Casting Time: 1 reaction, which you take when you take acid, cold, fire, lightning, or thunder damage. . Also if rules as written that wizards/sorcerers get silvery barbs, shield and absorb elements essentially as class features. Elemental Bane as a 4th level spell grants access to acid, cold, fire, lightning, or thunder energy types. Look no further, this is the master list if you want to know how common a resistance is. The actual closest spell to 5e's Absorb Elements (except for the additional damage portion), in 3. Level: 1Casting Time: 1 Reaction Range/Area: SelfComponents: SDuration: 1 RoundSchool: AbjurationAttack/Save: NoneDamage/Effect: Elemental+ResistanceDescript. For wizards, sorcerors and such. It can absorb multiple instances of damage, but only of the type that triggered the casting of the spell. Shield, +2 DMG: Use the. Well, it's a melee spell attack, so anything that will buff a melee spell attack will help. I'm tempted to think this is a joke, but it means whatever type of damage you just took that led to you casting Absorb Elements. Rôdeur. 2. The spell’s stats in short: it is a 1st-level abjuration spell with a casting time of 1 reaction, range of self. Rod of Absorption. You have resistance to the triggering damage type until the start of your next turn. while others, not at all. This alone is a powerful effect, especially if used to absorb an effect like a dragon's breath weapon or a high level enemy spell. Chromatic Orb. I think. TopazHerald • 3 yr. Absorb Elements can cut the damage in half by giving you resistance, even if you make the save (If you save, you take half damage. It is cast as a reaction, which is triggered when you take damage of the acid, cold, fire, lightning, or thunder type, and grants you resistance to the triggering damage type until the. Ring of Spell Storing DMG: Fill it with Absorb Elements and Shield and recharge it whenever possible, and this is a spectacular defensive asset. Rod, very rare (requires attunement) While holding this rod, you can use your reaction to absorb a spell that is targeting only you and not with an area of effect. Furthermore, the second paragraph contains an example that clarifies what happens when the attack involves additional damage dice. On the other hand, absorb elements is NOT in need of a buff. "However, Shield's language is retroactive,. Absorb Elements. Absorb Elements is extremely useful when you need it, but. On one hand, the damage wouldn't be op. Warlock: Warlocks, specifically Hexblades, get Elemental Weapon with Extra Attack and Hunger of Hadar. Apply vulnerability then resistance, applaud resistance and then vulnerability, or ignore both. Does anyone know of a list of elements in DnD? A table including adamant and other fantasy elements/ores. Overall Notes: This is typically outshined by absorb elements except in the specific circumstances when you are constantly being subjected to a type of damage. No - the duration is one round. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell ends. But the casting time for Absorb Elements is "1 reaction, which you take when you take acid, cold, fire, lightning, or thunder damage" and it grants you "resistance to the triggering damage type". Fire -> Metal because fire melts metal. Compendium - Sources->Tasha’s Cauldron of Everything. This thread is archived. Absorb Elements (Open in new window) 1:. Absorb Elements tarjoaa monipuolisen työkalun selviytymiseen ja menestymiseen D&D:n vaarallisessa maailmassa, olipa kyseessä salama. The rules for Thorn Whip in DnD 5e are as follows: Thorn Whip is a melee spell attack. Naqaj_ • 6 yr. Since its effect precedes the damage from Shocking Grasp, it also precedes Shocking Grasp's reaction debuff. They're the ultimate "gish" (spellblade) subclass in 5e, and they're universally regarded as a strong addition to any party. So you can't alter the damage type of the spell until you cast it. Polymorphing into a T-Rex gives you 136 temp HP, added onto your base of 50 for a total 186, which is more than our theoretical infinite-spell-slot wizard above. On turn, as a bonus action quick cast Ice Knife on enemy within 10 feet. . GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Go to DnD r/DnD • by. And Absorb Elements gets better later in the game because sometimes you'll be running into something like a Cone of Cold or a White Dragon Breath and those are Con saves so evasion suddenly doesn't do anything for you. 5. The School of Abjuration is about protection and defending. Balancing Wizards(Wizard design goals) in DnD Next/5e by Mike Mearls(5e lead designer). Acid. Reaction spells, or those spells you can use as a reaction, are few and far between and it’s important to keep an eye out for them when they are available. Can you replace the damage type of the trigger with that feature? That way you. Similarly, anything that lets you use absorb elements X times a day would be useful, or anything with spell storing could also work assuming you have absorb elements(if not, buy a scroll and copy it). You could change the additional melee damage type that absorb elements adds into necrotic like that though. Most of these effects will have you take half their damage even if you pass the save. Then, you can choose a different creature within range, including yourself, to. Artificers, Druids, Rangers, Sorcerers, and Wizards. Business, Economics, and Finance. She's covered some of the biggest and weirdest releases for Wargamer - including the DnD movie, Frosthaven, and Baldur's Gate 3. Absorb elements tends to be better later in the game than early, so maybe pick it up then, but shield and silvery barbs are just both so good. This means that absorb elements is a great spell and you should strongly consider this spell for your. when a creature you can see within 60 feet of yourself succeeds on an attack roll, an ability check, or a saving throwRanger Spells 1st Level Absorb elements (abjuration) Beast bond (divination) Snare (abjuration) Zephyr strike (transmutation) 2nd Level Healing spirit (conjuration) 3rd Level Flame. It allows for some explosive combat options and methods to gain extreme immunities. This is all over the place. 2) If save is successful, use Shield Master. The description of the Absorb Elements spell says:. Absorb Elements 5E -loitsun avulla voit muuttaa vastustajasi voiman salaiseksi aseesi. Quick notes. Here is a comprehensive list of spells that can be cast without verbal components: Spell Name. Absorb Elements; Elemental Bane; Storm of Vengeance; Circle of the Land druids can pick up Melf’s Acid Arrow if they go with the swamp for their chosen affinity, giving the druid one more acid spell to add to their arsenal. Absorb elements was an abjuration spell that protected the caster against certain types of energy, while at the same time storing and returning part of that energy by infusing it into a subsequent attack from the caster. Level: 1Casting Time: 1 Reaction Range/Area: SelfComponents: SDuration: 1 RoundSchool: AbjurationAttack/Save: NoneDamage/Effect: Elemental+ResistanceDescript. So, the most likely sequence of events would be 1) Make save. . I'm noticing how spells, breath weapons and other magical effects that have an abilitysave DC are pretty much inevitable. You take no damage. Cantrips: Prestidigitation; Level 1: Purify food and drink (+1), unseen servant (+1) Spell Descriptions. The spell’s stats in short: it is a 1st-level abjuration spell with a casting time of 1 reaction, range of self. Resistances do not stack, although "halving damage taken" can stack, if received from different sources. What I understand is that after being hit with an attack of a certain element you gain resistance to that element (meaning you tak 1/2 dmg from the same element attacks), and your first attack on your next turn deals extra damage. 4th level — conjure minor elementals, control water. save DC 14, +6 to hit with spell attacks). Absorb Elements. This puts it in an interesting position, standing with the Paladin and Ranger as a weapon-using half-caster. Pulling a creature with Thorn Whip does not make the target eligible for attacks of opportunity. War Caster certainly works with it. The damage to the secondary target does not involve an attack roll. Flame Arrows (not new).